DM Sawdust

Flythrough of the map

Top down view of the map with POIs. The red outline is the bounds of the map,

Top down view of the map with POIs. The red outline is the bounds of the map,

Train Yard looking at Server Room building and Lumber Storage

Train Yard looking at Server Room building and Lumber Storage

Cliffside

Cliffside

Full health kit on Cliffside

Full health kit on Cliffside

Shack, Silo, and Maintenance

Shack, Silo, and Maintenance

Below Sawblades catwalk

Below Sawblades catwalk

Below the Silo catwalk in front of Maintenance

Below the Silo catwalk in front of Maintenance

View of Sawblades and Death Ray building

View of Sawblades and Death Ray building

View of Waste Storage from Death Ray

View of Waste Storage from Death Ray

Server Room looking at Cliffside and the bridge to Waste Storage

Server Room looking at Cliffside and the bridge to Waste Storage

Waste Storage Interior

Waste Storage Interior

Maintenance Interior

Maintenance Interior

Out of bounds detail

Out of bounds detail

Death Ray Interior

Death Ray Interior

Blockmesh of Cliffside, Train Yard, Silo, and Lumber Storage

Blockmesh of Cliffside, Train Yard, Silo, and Lumber Storage

DM Sawdust

A deathmatch map the I made with additional Environment art by Jordan LeBlanc. This map was made for Open Fortress, an open source Team Fortress 2 mod, and is currently in the server rotation. This map was started in June 2019 and finished in November 2019. Since then I have added additional detail and optimization passes to improve FPS.

To learn more about what Open Fortress is check out https://openfortress.fun/

I started this map around the core image in my head of a train going through an alpine lumber mill next to a wide open lake. It grew into a sprawling map with tight corners, catwalks, and platforms.