A set of 3 cosmetic items for the Soldier from Team Fortress 2 by Valve Software. These items were created within the confines of the Team Fortress 2 Universe, both thematically, visually, and technically. All cosmetics must adhere to a strict triangle count of 1400 tris for the base mesh, 1000 for LOD 1, and 700 for LOD 2, all while not clipping with the default player mesh. Additionally, they are allowed a maximum of 2 materials. The helmet and pouches were accepted for sale within Team Fortress 2's in-game item shop on October 20th, 2017.
I was responsible for the models, textures, rigging, AO and normal map bakes from hi-poly sculpts, and graphic work.