I love creating video games! I have previously worked at Santa Monica Studio as a Collision Designer, and as a QA Tester at Treyarch Studio. I currently work as a QA Analyst and Development Support at Naughty Dog. I am always looking want to push my skills as a designer to the next level.
I am an extremely quick learner and can adapt to new tools very easily. Level design is my main passion and I am eager to work with others that love creating games.
Besides working as a QA Tester I am a Level Designer for Open Fortress, a Team Fortress 2 mod with Quake like mechanics. To support my thematic vision of the map I will typically use my skills in 3D art skills to create environment props and textures as needed.
Additionally, I create 3D cosmetics for Team Fortress 2 and have them submitted via the Steam Workshop for the opportunity to have them monetized. I have 11 items and 1 map that I have created props for that are officially monetized by Valve. I am completely self-taught in modeling and texturing.